Research Article
Development of Interactive Digital Book With Canva Application to Train Students' Critical Thinking Ability in Educational Research Methodology Courses
@INPROCEEDINGS{10.4108/eai.11-10-2022.2325339, author={Deni Adriani and Muhammad Andi Abdillah Triono and Putri Kemala Dewi Lubis}, title={Development of Interactive Digital Book With Canva Application to Train Students' Critical Thinking Ability in Educational Research Methodology Courses}, proceedings={Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2022}, month={12}, keywords={interactive digital book canva application creative thinking}, doi={10.4108/eai.11-10-2022.2325339} }
- Deni Adriani
Muhammad Andi Abdillah Triono
Putri Kemala Dewi Lubis
Year: 2022
Development of Interactive Digital Book With Canva Application to Train Students' Critical Thinking Ability in Educational Research Methodology Courses
ICIESC
EAI
DOI: 10.4108/eai.11-10-2022.2325339
Abstract
Therefore, the lecturer, as the facilitator of the learning process, must immediately make changes so that the teaching materials used can actually improve student competence according to the learning outcomes imposed in each subject being taught. One effort that can be made is to develop digital-based learning media that are able to train critical thinking skills so that students can explore their knowledge according to the demands of the times. The purpose of this research is to produce an interactive digital book assisted by the Canva application to train students' creative thinking skills in the Educational Research Methodology course. In addition, it aims to determine the effectiveness of the use of media that can be accessed via the internet and to determine student responses to the product to be developed in the Educational Research Methodology course. This development procedure consists of four 4-D (Four D Models). "First, the definition stage, namely the stage that aims to determine and define learning needs. Second, the design stage, namely the design of learning media prototypes, Third is the development stage, which aims to produce learning media, and fourth is the dissemination stage, which is the stage of using the developed learning media. Based on the research results, it is known that the development of an interactive digital book is assisted by practical Canva applications with a 4-D model development model.