Research Article
Design of Computer Assembly Learning
@INPROCEEDINGS{10.4108/eai.11-10-2022.2325326, author={Reni Rahmadani and Tansa Trisna Astono Putri and Azqal Azkia}, title={Design of Computer Assembly Learning }, proceedings={Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2022}, month={12}, keywords={augmented reality markerless augmented reality android application}, doi={10.4108/eai.11-10-2022.2325326} }
- Reni Rahmadani
Tansa Trisna Astono Putri
Azqal Azkia
Year: 2022
Design of Computer Assembly Learning
ICIESC
EAI
DOI: 10.4108/eai.11-10-2022.2325326
Abstract
Augmented reality is considered an essential technology in the education sector. It employs sensory immersion, navigation, and information manipulation to promote emotional mediators for improving the learning process and learning outcomes. Augmented reality has two categories for displaying 3D images, namely using markers and not using markers (markerless augmented reality). Markerless Augmented Reality utilizes pop code to place data into the created image. This research utilise waterfall method to develop an augmented reality application in android smartphone. Testing is done by the black box method. The results show the application runs well on the android operating system above android 4.0 (KitKat).
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