Research Article
Development of Android-Based Learning Media Using Adobe Flash Professional Cs6 in the Form of a Digital Pocket Book in the Basics of Accounting Course to Improve Concept Understanding of Students of the Accounting Education
@INPROCEEDINGS{10.4108/eai.11-10-2022.2325295, author={Rini Herliani and Effi Aswita Lubis and Ulfa Nuryahani}, title={ Development of Android-Based Learning Media Using Adobe Flash Professional Cs6 in the Form of a Digital Pocket Book in the Basics of Accounting Course to Improve Concept Understanding of Students of the Accounting Education}, proceedings={Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2022}, month={12}, keywords={android-based learning media adobe flash professional cs6 pocketbook understanding of accounting concepts}, doi={10.4108/eai.11-10-2022.2325295} }
- Rini Herliani
Effi Aswita Lubis
Ulfa Nuryahani
Year: 2022
Development of Android-Based Learning Media Using Adobe Flash Professional Cs6 in the Form of a Digital Pocket Book in the Basics of Accounting Course to Improve Concept Understanding of Students of the Accounting Education
ICIESC
EAI
DOI: 10.4108/eai.11-10-2022.2325295
Abstract
The research objectives are to develop Android-based learning media using Adobe Flash Professional CS6 in the form of a book in the Basics of Accounting course- To determine the feasibility of Android-based learning media using Adobe Flash Professional CS6 in the form of an accounting course. To find out the effectiveness of Android-based learning media using Adobe Flash Professional CS6 as a pocketbook on the basics of accounting courses. and To find out the improvement of students understanding of accounting concepts. Individual, small group, and main trials were conducted, and the effectiveness of the learning model was tested by comparing the results of the experimental and control groups. Descriptive analysis was performed at each stage of development and continued with t-test statistical analysis to determine the effectiveness of Android-based learning media using Adobe Flash Professional CS6 in the form of a pocketbook developed to improve students understanding of accounting concepts.