Research Article
Stimulating English Speaking Fluency for Young Learners through Gamific Flippity
@INPROCEEDINGS{10.4108/eai.11-10-2022.2325294, author={Morada Tetty}, title={Stimulating English Speaking Fluency for Young Learners through Gamific Flippity}, proceedings={Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2022}, month={12}, keywords={stimulate gamific flippity young learners fluency classroom action research educative media}, doi={10.4108/eai.11-10-2022.2325294} }
- Morada Tetty
Year: 2022
Stimulating English Speaking Fluency for Young Learners through Gamific Flippity
ICIESC
EAI
DOI: 10.4108/eai.11-10-2022.2325294
Abstract
English speaking fluency for young learners needs special and interesting skills as well as enjoyable strategies to be taught. This study aims at finding the answers to the two problems identified, first, how this gamific flippity is used to stimulate the English speaking fluency for young learners, and secondly, why it could stimulate the English speaking fluency. The method used is Classroom Action Research (CAR) with two cycles by creating learners’ own contents based on their goal achievements by using the Flippity platform. The samples of this research are twenty students of Elementary school of grade V. The result shows there is an improvement from cycle one in average scores ranging from 72.64 to 81.08, up to cycle two ranging from 74.44 to 85.32. This result indicates that the Flippity templates are successful to stimulate the learners’ English speaking fluency.