Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia

Research Article

Student Perspective on User Interface in Team Based Project Application Development

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  • @INPROCEEDINGS{10.4108/eai.11-10-2022.2325275,
        author={Roni  Sinaga and Rizki  Ramadhani and Artha  Mahindra Diputera},
        title={Student Perspective on User Interface in Team Based  Project Application Development},
        proceedings={Proceedings of the 4th International Conference on Innovation in Education, Science and Culture, ICIESC 2022, 11 October 2022, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2022},
        month={12},
        keywords={team based project 21st century lecture model user interface},
        doi={10.4108/eai.11-10-2022.2325275}
    }
    
  • Roni Sinaga
    Rizki Ramadhani
    Artha Mahindra Diputera
    Year: 2022
    Student Perspective on User Interface in Team Based Project Application Development
    ICIESC
    EAI
    DOI: 10.4108/eai.11-10-2022.2325275
Roni Sinaga1,*, Rizki Ramadhani1, Artha Mahindra Diputera1
  • 1: Universitas Negeri Medan, Medan, North Sumatera
*Contact email: ronisinaga@unimed.ac.id

Abstract

The development of learning applications is a form of innovation that needs to be done to improve the effectiveness and efficiency of learning, analysis in determining the initial form of the application is the first step in development research. This study aims to describe the initial design of the user interface of the application that will be used to implement a team based project in a 21st century lecture model. This research was carried out by analyzing the habits of Medan State University students in filling out logbooks in the application. The results obtained are that the application to be developed must be (1) easy to learn; students are easy to remember, remember and use the command button, (2) easy to be skilled; students make few mistakes in using the application, (3) and it is easy to use; when students use different devices the application still runs well.