Research Article
Quizizz and Kahoot! for Online-Learning Engagement in Elementary School
@INPROCEEDINGS{10.4108/eai.11-10-2021.2319534, author={Sri Hapsari Wijayanti and Heru Prasadja}, title={Quizizz and Kahoot! for Online-Learning Engagement in Elementary School}, proceedings={Proceedings of the 6th Batusangkar International Conference, BIC 2021, 11 - 12 October, 2021, Batusangkar-West Sumatra, Indonesia}, publisher={EAI}, proceedings_a={BIC}, year={2022}, month={8}, keywords={game-based learning platforms; elementary school; quizizz kahoot!}, doi={10.4108/eai.11-10-2021.2319534} }
- Sri Hapsari Wijayanti
Heru Prasadja
Year: 2022
Quizizz and Kahoot! for Online-Learning Engagement in Elementary School
BIC
EAI
DOI: 10.4108/eai.11-10-2021.2319534
Abstract
Quizizz and Kahoot! are well-known online game-based learning platforms that can be integrated into any lesson irrespective of the educational level. This study aims to uncover the experience of students and teachers of an elementary school using Quizizz and Kahoot! after the teacherstake the workshop. Data were collected through focus group interviews using zoommeetings and WhatsApp open-ended questions. This study revealed that teachers and studentspreferred Quizizz to Kahoot! However, the teachers will use both games to create a different atmosphere. The games help teachers to engage students to participate in class. Some of the issues associated with using these game-based learning platforms are network access, quota availability, and reliance on parents for their mobile devices.