Proceedings of the 4th International Conference on Science and Technology Applications, ICoSTA 2022, 1-2 November 2022, Medan, North Sumatera Province, Indonesia

Research Article

Development of Interactive Media to Support the Steinberg Method to Improve Indonesian Creative Thinking Skills in Kuala Baru Laut Elementary School Students for the 2021/2022 Academic Year

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  • @INPROCEEDINGS{10.4108/eai.1-11-2022.2326206,
        author={Rini  Ramadhani and Isda  Pramuniati and Aman  Simare mare},
        title={Development of Interactive Media to Support the Steinberg Method to Improve Indonesian Creative Thinking Skills in Kuala Baru Laut Elementary School Students for the 2021/2022 Academic Year},
        proceedings={Proceedings of the 4th International Conference on Science and Technology Applications, ICoSTA 2022, 1-2 November 2022, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={ICOSTA},
        year={2023},
        month={1},
        keywords={interactive media steinberg method creative thinking indonesian language},
        doi={10.4108/eai.1-11-2022.2326206}
    }
    
  • Rini Ramadhani
    Isda Pramuniati
    Aman Simare mare
    Year: 2023
    Development of Interactive Media to Support the Steinberg Method to Improve Indonesian Creative Thinking Skills in Kuala Baru Laut Elementary School Students for the 2021/2022 Academic Year
    ICOSTA
    EAI
    DOI: 10.4108/eai.1-11-2022.2326206
Rini Ramadhani1,*, Isda Pramuniati2, Aman Simare mare3
  • 1: Faculty of Science Education, Medan State University
  • 2: Faculty of Language and Arts Education, Medan State University
  • 3: Faculty of Early Childhood Education, Medan State University
*Contact email: Riniramadhani566@gmail.com

Abstract

This research produces interactive media which is presented in the form of Powerpoint sub-themes of living and inanimate objects in the surrounding environment to improve students' creative thinking skis in Indonesian. The research method used is the investigation and Development research and development method which refers to the ADDIE mode. Individual trials in general of 77.5% in very good conditions and limited field trials in general of 87.9% in very good conditions. The result observes student activity in actively asking the teacher in general 85%. The results of observing the activeness of students in observing the game seriously are on average 90%. The results of active observations of students can give good and correct opinions in the group an average of 60%. The mean score on the initial test was 72.45 and the post-test average was 86.75.