Proceedings of the 4th International Conference on Science and Technology Applications, ICoSTA 2022, 1-2 November 2022, Medan, North Sumatera Province, Indonesia

Research Article

Development of Learning Media Based Interactive Multimedia on Geometric Optical Materials

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  • @INPROCEEDINGS{10.4108/eai.1-11-2022.2326184,
        author={Normadina  Normadina and Rita  Juliani and Wawan  Bunawan and Rajo  Hasim Lubis},
        title={Development of Learning Media Based Interactive Multimedia on Geometric Optical Materials},
        proceedings={Proceedings of the 4th International Conference on Science and Technology Applications, ICoSTA 2022, 1-2 November 2022, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={ICOSTA},
        year={2023},
        month={1},
        keywords={learning media based interactive multimedia geometic optical},
        doi={10.4108/eai.1-11-2022.2326184}
    }
    
  • Normadina Normadina
    Rita Juliani
    Wawan Bunawan
    Rajo Hasim Lubis
    Year: 2023
    Development of Learning Media Based Interactive Multimedia on Geometric Optical Materials
    ICOSTA
    EAI
    DOI: 10.4108/eai.1-11-2022.2326184
Normadina Normadina1,*, Rita Juliani2, Wawan Bunawan3, Rajo Hasim Lubis3
  • 1: Physics Education Department, Postgraduate, Universitas Negeri Medan
  • 2: Physics Department, Faculty of Mathematics and Natural Science, Universitas Negeri Medan
  • 3: Physics Education Department, Faculty of Mathematics and Natural Science, Universitas Negeri Medan
*Contact email: normadina1804@gmail.com

Abstract

Teacher innovation in making learning media is still very lacking. The research objective is to develop interactive multimedia-based learning media that are practically used in the learning process at school. The ADDIE development model is used in the type of study that is conducted, which is research and development. The research subjects were 13 high school students in class XI SMAN 1 Kutalimbaru in the small class and 20 people in the large class who were selected by random sampling. Data collection techniques used were validation questionnaires, user responses and test questions, all of which were analyzed quantitatively and qualitatively. It was concluded that the interactive multimedia-based learning media that had been developed were valid, practical and effective.