1st International ICST Conference on Forensic Applications and Techniques in Telecommunications, Information and Multimedia

Research Article

Cheat-Prevention and -Analysis in Online Virtual Worlds

  • @INPROCEEDINGS{10.4108/e-forensics.2008.2650,
        author={Sabine Cikic and Sven Grottke and Fritz Lehmann-Grube and Jan Sablatnig},
        title={Cheat-Prevention and -Analysis in Online Virtual Worlds},
        proceedings={1st International ICST Conference on Forensic Applications and Techniques in Telecommunications, Information and Multimedia},
        publisher={ACM},
        proceedings_a={E-FORENSICS},
        year={2010},
        month={5},
        keywords={games cheats fraud virtual property virtual economy},
        doi={10.4108/e-forensics.2008.2650}
    }
    
  • Sabine Cikic
    Sven Grottke
    Fritz Lehmann-Grube
    Jan Sablatnig
    Year: 2010
    Cheat-Prevention and -Analysis in Online Virtual Worlds
    E-FORENSICS
    ACM
    DOI: 10.4108/e-forensics.2008.2650
Sabine Cikic1,*, Sven Grottke2,*, Fritz Lehmann-Grube1,*, Jan Sablatnig3,*
  • 1: Technische Universität Berlin, Center for Multimedia in Education & Research (MuLF), Berlin, Germany.
  • 2: University of Stuttgart, Center of Information Technologies (RUS), Stuttgart, Germany.
  • 3: Technische Universität Berlin, Department of Mathematics, Berlin, Germany.
*Contact email: cikic@math.tu-berlin.de, sven.grottke@rus.uni-stuttgart.de, lehmannf@math.tu-berlin.de, jon@math.tu-berlin.de

Abstract

Virtual environments and online games are becoming a major market force. At the same time, the virtual property contained in these environments is being traded for real money and thus attains a real value. Although the legal issues involved with this virtual property have not yet been decided, they will have to be soon. To protect virtual property, virtual environment systems will have to conform to certain requirements. We analyze what these requirements are in order to either prevent cheating or at least prove a digital offense has transpired. Along with greater security, this will also reduce the cost of support, which is one of the major cost factors for online games.