ct 15(2): e3

Research Article

Evaluating music performance and context-sensitivity with Immersive Virtual Environments

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  • @ARTICLE{10.4108/ct.2.2.e3,
        author={Donald Glowinski and Na\`{\i}m Baron and Kanika Shirole and S\^{e}lim Yahia Coll and Lina Chaabi and Tamara Ott and Marc-Andr\^{e}  Rappaz and Didier Grandjean},
        title={Evaluating music performance and context-sensitivity with Immersive Virtual Environments},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={2},
        number={2},
        publisher={ICST},
        journal_a={CT},
        year={2015},
        month={2},
        keywords={Virtual Immersive environment, body expressivity, Music Performance},
        doi={10.4108/ct.2.2.e3}
    }
    
  • Donald Glowinski
    Naëm Baron
    Kanika Shirole
    Sélim Yahia Coll
    Lina Chaabi
    Tamara Ott
    Marc-André Rappaz
    Didier Grandjean
    Year: 2015
    Evaluating music performance and context-sensitivity with Immersive Virtual Environments
    CT
    ICST
    DOI: 10.4108/ct.2.2.e3
Donald Glowinski1,*, Naëm Baron1, Kanika Shirole2, Sélim Yahia Coll2, Lina Chaabi2, Tamara Ott2, Marc-André Rappaz3, Didier Grandjean3
  • 1: Swiss Center for Affective Sciences (NCCR), University of Geneva, Campus Biotech, CH-1211 Geneva 20, Switzerland
  • 2: Neuroscience of Emotion and Affective Dynamics (NEAD) - University of Geneva , 40 bd Pont d'Arves, CH-1205, Geneva, Switzerland
  • 3: Geneva University of Music (HEM), 12 Rue de l'Arquebuse, CH-1204 Geneva, Switzerland
*Contact email: Donald.Glowinski@unige.ch

Abstract

This study explores a unique experimental protocol that evaluates how a musician’s sensitivity to social context during performance can be analysed through a combination of behavioral analysis, self-report and Immersive Virtual Environment (IVE). An original application has been developed to create audience of avatars that display different motivational states that are known to affect musician's performance. The musicians’ body expressions have then been recorded through a motion capture system and analysed as they relate to audience motivational state. The musician subjective experience has been captured after each performance through semi-structured interviews. Preliminary results depict the strategies implicitly employed by four expert violinists during their performances under the various contexts (empty room and engaged and disengaged audience of avatars). Finally, this study discusses the way to improve methodology, analyses and real-world responses to musician's needs.