amsys 14(3): e3

Research Article

Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings

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  • @ARTICLE{10.4108/amsys.1.3.e3,
        author={Silvia Gabrielli and Rosa Maimone and Lucia Pannese and Giancarlo  Bo and Marco Pompa},
        title={Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings},
        journal={EAI Endorsed Transactions on Ambient Systems},
        volume={1},
        number={3},
        publisher={ICST},
        journal_a={AMSYS},
        year={2014},
        month={3},
        keywords={Home Rehabilitation, Sustainable Mobility, Persuasive Technology, Gamification.},
        doi={10.4108/amsys.1.3.e3}
    }
    
  • Silvia Gabrielli
    Rosa Maimone
    Lucia Pannese
    Giancarlo Bo
    Marco Pompa
    Year: 2014
    Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings
    AMSYS
    ICST
    DOI: 10.4108/amsys.1.3.e3
Silvia Gabrielli1,*, Rosa Maimone1, Lucia Pannese2, Giancarlo Bo2, Marco Pompa2
  • 1: CREATE-NET, Via Alla Cascata 56/D, - Trento, Italy
  • 2: Imaginary Srl, Via M. Macchi, 50 – Milano, Italy
*Contact email: silvia.gabrielli@create-net.org

Abstract

This paper presents the approach followed in two ongoing research projects aimed to designing meaningful game-based experiences to support home rehabilitation, eco-sustainable mobility goals and more in general better daily lifestyles. We first introduce the need for designing meaningful game-based experiences that are well-connected to the relevant non-game settings and can be customized by/for users, then, we show examples of how this approach can be realized in the rehabilitation and sustainable mobility contexts.