Research Article
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings
@ARTICLE{10.4108/amsys.1.3.e3, author={Silvia Gabrielli and Rosa Maimone and Lucia Pannese and Giancarlo Bo and Marco Pompa}, title={Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings}, journal={EAI Endorsed Transactions on Ambient Systems}, volume={1}, number={3}, publisher={ICST}, journal_a={AMSYS}, year={2014}, month={3}, keywords={Home Rehabilitation, Sustainable Mobility, Persuasive Technology, Gamification.}, doi={10.4108/amsys.1.3.e3} }
- Silvia Gabrielli
Rosa Maimone
Lucia Pannese
Giancarlo Bo
Marco Pompa
Year: 2014
Designing Meaningful Game Experiences for Rehabilitation and Sustainable Mobility Settings
AMSYS
ICST
DOI: 10.4108/amsys.1.3.e3
Abstract
This paper presents the approach followed in two ongoing research projects aimed to designing meaningful game-based experiences to support home rehabilitation, eco-sustainable mobility goals and more in general better daily lifestyles. We first introduce the need for designing meaningful game-based experiences that are well-connected to the relevant non-game settings and can be customized by/for users, then, we show examples of how this approach can be realized in the rehabilitation and sustainable mobility contexts.
Copyright © Silvia Gabrielli et al., licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.