Research Article
Using common graphics hardware for multi-agent traffic simulation with CUDA
@INPROCEEDINGS{10.4108/ICST.SIMUTOOLS2009.5666, author={David Strippgen and Kai Nagel}, title={Using common graphics hardware for multi-agent traffic simulation with CUDA}, proceedings={2nd International ICST Conference on Simulation Tools and Techniques}, publisher={ICST}, proceedings_a={SIMUTOOLS}, year={2010}, month={5}, keywords={}, doi={10.4108/ICST.SIMUTOOLS2009.5666} }
- David Strippgen
Kai Nagel
Year: 2010
Using common graphics hardware for multi-agent traffic simulation with CUDA
SIMUTOOLS
ICST
DOI: 10.4108/ICST.SIMUTOOLS2009.5666
Abstract
Today's graphics processing units (GPU) have tremendous resources when it comes to raw computing power. The simulation of large groups of agents in transport simulation has a huge demand of computation time. Therefore it seems reasonable to try to harvest this computing power for traffic simulation. Unfortunately simulating a network of traffic is inherently connected with random memory access. This is not a domain that the SIMD (single instruction, multiple data) architecture of GPUs is known to work well with. In this paper the authors will try to achieve a speedup by computing multi-agent traffic simulations on the graphics device using NVIDIAs CUDA framework.
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