TCCDW WORKSHOP (PervasiveHealth) 2009

Research Article

A framework for physical health improvement using Wireless Sensor Networks and gaming

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  • @INPROCEEDINGS{10.4108/ICST.PERVASIVEHEALTH2009.6045,
        author={Paul Fergus and Kashif Kifayat and Simon Cooper and Madjid Merabti and Abdennour El Rhalibi},
        title={A framework for physical health improvement using Wireless Sensor Networks and gaming},
        proceedings={TCCDW WORKSHOP (PervasiveHealth) 2009},
        proceedings_a={TCCDW},
        year={2009},
        month={8},
        keywords={Physiotherapy;Telemonitoring;Telemedicine;Wireless Sensor Networks; Body Area Networks; Games.},
        doi={10.4108/ICST.PERVASIVEHEALTH2009.6045}
    }
    
  • Paul Fergus
    Kashif Kifayat
    Simon Cooper
    Madjid Merabti
    Abdennour El Rhalibi
    Year: 2009
    A framework for physical health improvement using Wireless Sensor Networks and gaming
    TCCDW
    IEEE
    DOI: 10.4108/ICST.PERVASIVEHEALTH2009.6045
Paul Fergus1,*, Kashif Kifayat1,*, Simon Cooper2,3,4,*, Madjid Merabti1,*, Abdennour El Rhalibi1,*
  • 1: Networked Appliances Laboratory, School of Computing and Mathematical Sciences, Liverpool John Moores University, Byrom Street, Liverpool L3 3AF, UK.
  • 2: Networked Appliances Laboratory,
  • 3: School ofComputing and Mathematical Sciences, Liverpool John Moores University,
  • 4: Byrom Street, Liverpool L3 3AF, UK.
*Contact email: P.Fergus@ljmu.ac.uk, K.Kifayat@ljmu.ac.uk, S.Cooper@2003.ljmu.ac.uk, M.Merabti@ljmu.ac.uk, A.Elrhalibi@ljmu.ac.uk

Abstract

Wireless Sensor Networks (WSNs) is a recent technological advancement in Micro Electro Mechanical Systems (MEMS). It has a large number of applications in the health sector, for example, the telemonitoring of human psychophysical data, tracking and drug administration in hospitals. In this paper we present a novel framework using body area WSNs and gaming to improve a patient's physical health. The proposed framework has three main components, the body area WSN, the game, and the data acquisition manager. Using the WSN on the patient's body allows real time motion and medical data to be collected. This information is then filtered and used inside the gaming environment to control the patient's avatar. This data also provides a level adjustment mechanism to change gaming parameters according to the medical status of the patient. Whilst the patient interacts within the gaming environment data is regularly collected from body sensor nodes and stored inside the data store. A neck physiotherapy case study is presented to illustrate the applicability of our approach.