4th International ICST Mobile Multimedia Communications Conference

Research Article

Video Streaming Over MANETs: Reality or Fiction?

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  • @INPROCEEDINGS{10.4108/ICST.MOBIMEDIA2008.3912,
        author={Magnus Halvorsen and Thomas Plagemann and Matti Siekkinen},
        title={Video Streaming Over MANETs: Reality or Fiction?},
        proceedings={4th International ICST Mobile Multimedia Communications Conference},
        publisher={ICST},
        proceedings_a={MOBIMEDIA},
        year={2010},
        month={5},
        keywords={mobile ad-hoc networks video streaming},
        doi={10.4108/ICST.MOBIMEDIA2008.3912}
    }
    
  • Magnus Halvorsen
    Thomas Plagemann
    Matti Siekkinen
    Year: 2010
    Video Streaming Over MANETs: Reality or Fiction?
    MOBIMEDIA
    ICST
    DOI: 10.4108/ICST.MOBIMEDIA2008.3912
Magnus Halvorsen1,*, Thomas Plagemann2,*, Matti Siekkinen2,*
  • 1: Tandberg ASA, P.O. Box 92, N-1325, Lysaker, Norway.
  • 2: Department of Informatics, University of Oslo, Norway, P.O. Box 1080, Blindern, N-0316, Oslo, Norway.
*Contact email: magnus.halvorsen@tandberg.com, plageman@ifi.uio.no, siekkine@ifi.uio.no

Abstract

We focus in this paper on the performance evaluation of video streaming over mobile ad-hoc networks (MANETs) using resource constrained handheld real world devices, namely Nokia 770/N800 Internet Tablets. The main results from our experiments reveal that in principle video streaming in a multi-hop wireless ad-hoc network using such devices is possible. However, playing and forwarding the video stream at the same time could become infeasible, as receiving and playing a high-quality video stream at 1Mbps consumes almost 100% of the CPU time. In addition, an intermediate forwarding node is a potential bottleneck, being able to handle only three simultaneous high-quality (1Mbps) video streams before the CPU becomes overloaded. Our results emphasize the importance of resource monitoring and optimization for any future video streaming solutions for resource constrained devices in such networking environments.