2nd International Conference on INtelligent TEchnologies for interactive enterTAINment

Research Article

AI Opponents with Personality Traits in Überpong

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  • @INPROCEEDINGS{10.4108/ICST.INTETAIN2008.2490,
        author={Carlos Delgado-Mata and Jesus Ib\^{a}\`{o}ez-Mart\^{\i}nez},
        title={AI Opponents with Personality Traits in \'{Y}berpong},
        proceedings={2nd International Conference on  INtelligent TEchnologies for interactive enterTAINment},
        publisher={ICST},
        proceedings_a={INTETAIN},
        year={2010},
        month={5},
        keywords={Video game opponent Artificial Intelligence behavioural robotics artificial personality trait},
        doi={10.4108/ICST.INTETAIN2008.2490}
    }
    
  • Carlos Delgado-Mata
    Jesus Ibáñez-Martínez
    Year: 2010
    AI Opponents with Personality Traits in Überpong
    INTETAIN
    ICST
    DOI: 10.4108/ICST.INTETAIN2008.2490
Carlos Delgado-Mata1,*, Jesus Ibáñez-Martínez2,*
  • 1: Nibbo Studios, Michoacán 200-B, CP 20270, Aguascalientes, México Universidad Panamericana, Aguascalientes, México Heriot Watt University Edinburgh, Scotland
  • 2: Department of Technology, Universitat Pompeu Fabra, Barcelona, Catalunya, Spain.
*Contact email: carlos@nibbo.net, jesus.ibanez@upf.edu

Abstract

Nowadays, the video gaming experience is shifting from merely realistic to believable. The increasing graphic power of current graphic cards has made it possible to render near lifelike images. Unfortunately, the behaviour of the computer driven player and non-playing characters is often poor when compared to their visual appearance. In this sense, there has been a recent interest in improving the video gaming experience with novel Artificial Intelligence (AI) techniques. This paper presents a robotics inspired behavioural AI technique to simulate characters’ personalities in an multi-award winning commercial video game.