2nd International Conference on INtelligent TEchnologies for interactive enterTAINment

Research Article

Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D

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  • @INPROCEEDINGS{10.4108/ICST.INTETAIN2008.2475,
        author={Klaus Br\'{y}gmann and Hannes Dohrn and Helmut Prendinger and Marc Stamminger and Mitsuru Ishizuka},
        title={Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D},
        proceedings={2nd International Conference on  INtelligent TEchnologies for interactive enterTAINment},
        publisher={ICST},
        proceedings_a={INTETAIN},
        year={2010},
        month={5},
        keywords={Design Algorithms Languages},
        doi={10.4108/ICST.INTETAIN2008.2475}
    }
    
  • Klaus Brügmann
    Hannes Dohrn
    Helmut Prendinger
    Marc Stamminger
    Mitsuru Ishizuka
    Year: 2010
    Phase-based gesture motion parametrization and transitions for conversational agents with MPML3D
    INTETAIN
    ICST
    DOI: 10.4108/ICST.INTETAIN2008.2475
Klaus Brügmann1,*, Hannes Dohrn2,*, Helmut Prendinger1,*, Marc Stamminger2,*, Mitsuru Ishizuka3,*
  • 1: National Institute of Informatics 2-1-2 Hitotsubashi Chiyoda-ku Tokyo 101-8430, Japan 2-1-2 Hitotsubashi
  • 2: Friedrich-Alexander- Universität Erlangen-Nürnberg Computer Graphics Group Am Weichselgarten 9 91058 Erlangen, Germany Computer Graphics Group
  • 3: Graduate School of Information Science and Technology University of Tokyo 7-3-1 Hongo Bunkyo-ku Tokyo 113-8656, Japan
*Contact email: mail@klausbruegmann.de, hannes.dohrn@gmx.de, helmut@nii.ac.jp, stamminger@cs.fau.de, ishizuka@i.u-tokyo.ac.jp

Abstract

We present a method to produce smooth transitions between arbitrary pieces of character animation, which is based on the application of dynamic transition curves. Unlike other approaches, we achieve anytime interruptibility for body ex- pressions, that is, gestures can be changed anytime during execution while maintaining naturalness of motion transi- tion. To obtain highly natural skeletal movement, our ap- proach is integrated with motion parametrization, as pro- posed in theVerbs and Adverbs" technique [18], and further methods of fuzzy motion blending. We will demonstrate how the latest version of the Multimodal Presentation Markup Language (MPML3D) integrates parameterized agent be- havior, and can support the incorporation of personality and emotional attentiveness in a straightforward way.