Research Article
An analytical study of GWAP-based geospatial tagging systems
@INPROCEEDINGS{10.4108/ICST.COLLABORATECOM2009.8322 , author={Ling-Jyh Chen and Yu-Song Syu and Bo-Chun Wang and Wang-Chien Lee}, title={An analytical study of GWAP-based geospatial tagging systems}, proceedings={5th International ICST Conference on Collaborative Computing: Networking, Applications, Worksharing}, proceedings_a={COLLABORATECOM}, year={2009}, month={12}, keywords={Algorithm design and analysis Application software Computer science Context modeling Global Positioning System Handheld computers Information analysis Information science Performance analysis Tagging}, doi={10.4108/ICST.COLLABORATECOM2009.8322 } }
- Ling-Jyh Chen
Yu-Song Syu
Bo-Chun Wang
Wang-Chien Lee
Year: 2009
An analytical study of GWAP-based geospatial tagging systems
COLLABORATECOM
ICST
DOI: 10.4108/ICST.COLLABORATECOM2009.8322
Abstract
Geospatial tagging (geotagging) is an emerging and very promising application that can help users find a wide variety of location-specific information, and facilitate the development of future location-based services. Conventional geotagging systems share some limitations, such as the use of a two-phase operating model and the tendency to tag popular objects with simple contexts. To address these problems, geotagging systems based on the concept of `Games with a Purpose' (GWAP) have been developed recently. In this study, we use analysis to investigate these new systems. Based on our analysis results, we design three metrics to evaluate the system performance, and develop five task assignment algorithms for a GWAP-based system. Using a comprehensive set of simulations under both synthetic and realistic mobility scenarios, we find that the Least-Throughput-First Assignment algorithm (LTFA) is the most effective approach because it can achieve competitive system utility, while its computational complexity remains moderate. We also find that, to improve the system utility, it is better to assign as many tasks as possible in each round. However, because players may feel annoyed if too many tasks are assigned at the same time, it is recommended that multiple tasks be assigned one by one in each round in order to achieve higher system utility.