1st International ICST Workshop on Haptic in Ambient Systems

Research Article

Haptography: Capturing the Feel of Real Objects to Enable Authentic Haptic Rendering (Invited Paper)

  • @INPROCEEDINGS{10.4108/ICST.AMBISYS2008.2815,
        author={Katherine J.  Kuchenbecker},
        title={Haptography: Capturing the Feel of Real Objects to Enable Authentic Haptic Rendering (Invited Paper)},
        proceedings={1st International ICST Workshop on Haptic in Ambient Systems},
        publisher={ACM},
        proceedings_a={HAS},
        year={2010},
        month={5},
        keywords={},
        doi={10.4108/ICST.AMBISYS2008.2815}
    }
    
  • Katherine J. Kuchenbecker
    Year: 2010
    Haptography: Capturing the Feel of Real Objects to Enable Authentic Haptic Rendering (Invited Paper)
    HAS
    ICST
    DOI: 10.4108/ICST.AMBISYS2008.2815
Katherine J. Kuchenbecker1,*
  • 1: Haptics Group, GRASP Lab, Mechanical Engineering Department, University of Pennsylvania, 224 Towne Building, 220 South 33rd Street, Philadelphia, Pennsylvania 19104, USA
*Contact email: kuchenbe@seas.upenn.edu

Abstract

Haptic interfaces are designed to allow humans to touch vir- tual objects as though they were real. Unfortunately, virtual surface models currently require extensive hand tuning and do not feel authentic, which limits the usefulness and appli- cability of such systems. The proposed approach of haptog- raphy seeks to address this deficiency by basing models on haptic data recorded from real interactions between a human and a target object. The studio haptographer uses a fully in- strumented stylus to tap, press, and stroke an item in a con- trolled environment while a computer system records posi- tions, orientations, velocities, accelerations, and forces. The point-and-touch haptographer carries a simply instrumented stylus around during daily life, using it to capture interest- ing haptic properties of items in the real world. Recorded data is distilled into a haptograph, the haptic impression of the object or surface patch, including properties such as local shape, stiffness, friction, and texture. Finally, the feel of the probed object is recreated via a haptic interface by accounting for the device’s natural dynamics and focusing on the feedback of high-frequency accelerations.