Research Article
Gamification mechanics for behavioral change: A systematic review and proposed taxonomy
@INPROCEEDINGS{10.1145/3154862.3154939, author={Ramon Hervas and David Ruiz-Carrasco and Tania Mondejar and Jose Bravo}, title={Gamification mechanics for behavioral change: A systematic review and proposed taxonomy}, proceedings={11th EAI International Conference on Pervasive Computing Technologies for Healthcare}, publisher={ACM}, proceedings_a={PERVASIVEHEALTH}, year={2018}, month={1}, keywords={gamification taxonomy serious games behavior change systematic review game mechanics coaching psychology modelling}, doi={10.1145/3154862.3154939} }
- Ramon Hervas
David Ruiz-Carrasco
Tania Mondejar
Jose Bravo
Year: 2018
Gamification mechanics for behavioral change: A systematic review and proposed taxonomy
PERVASIVEHEALTH
ACM
DOI: 10.1145/3154862.3154939
Abstract
In the last few years, gamification has been proven as an effective strategy to improve people’s motivation and performance. Many authors have reported success examples of gamification in areas such as education, entertainment, health and business. This paper is focused on the use of gamification for health, specifically for the promotion of behavioral changes. Firstly, this paper describes a systematic review conducted to identify in the literature the gamification elements that are being used to promote behavioral change. The results of this systematic review evidence the broad terminology related to gamification elements, with different perspectives and levels of abstraction. Based on these results, a taxonomy for gamification mechanics has been proposed. The taxonomy identifies and classifies the most common gamification mechanics and relates them with psychological fundamentals on behavioral changes.