Research Article
Getting Kodo: Network Coding for the ns-3 Simulator
@INPROCEEDINGS{10.1145/2915371.2915389, author={N\^{e}stor J. Hern\^{a}ndez M. and Morten V. Pedersen and P\^{e}ter Vingelmann and Janus Heide and Daniel E. Lucani and Frank H. P. Fitzek}, title={Getting Kodo: Network Coding for the ns-3 Simulator}, proceedings={Workshop on ns-3}, publisher={ACM}, proceedings_a={WNS3}, year={2016}, month={7}, keywords={Network Coding C++ ns-3 simulator}, doi={10.1145/2915371.2915389} }
- Néstor J. Hernández M.
Morten V. Pedersen
Péter Vingelmann
Janus Heide
Daniel E. Lucani
Frank H. P. Fitzek
Year: 2016
Getting Kodo: Network Coding for the ns-3 Simulator
WNS3
ACM
DOI: 10.1145/2915371.2915389
Abstract
Network Coding (NC) has been shown to improve current and upcoming communication systems in terms of throughput, energy consumption and delay reduction. However, today's evaluations on network coding solutions rely on homegrown simulators that might not accurately model realistic systems. In this work, we present for the first time the steps to use Kodo, a C++11 network coding library into the ns-3 simulator and show its potential with basic examples. Our purpose is to allow ns-3 users to use a flexible and reliable set of network coding functionalities together with the technologies simulated in ns-3. Therefore, in this paper we (i) show how to set up the Kodo library with ns-3, (ii) present the underlying design of the library examples, and (iii) verify the performance of key examples with known theoretical results.