3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities (TridentCom)

Research Article

StarBED2: Large-scale, Realistic and Real-time Testbed for Ubiquitous Networks

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  • @INPROCEEDINGS{10.1109/TRIDENTCOM.2007.4444702,
        author={Junya NAKATA and Satoshi Uda and Toshiyuki Miyachi and Kenji Masui and Razvan Beuran and Yasuo Tan and Ken-ichi Chinen and Yoichi Shinoda},
        title={StarBED2: Large-scale, Realistic and Real-time Testbed for Ubiquitous Networks},
        proceedings={3rd International ICST Conference on Testbeds and Research Infrastructures for the Development of Networks and Communities (TridentCom)},
        proceedings_a={TRIDENTCOM},
        year={2010},
        month={5},
        keywords={},
        doi={10.1109/TRIDENTCOM.2007.4444702}
    }
    
  • Junya NAKATA
    Satoshi Uda
    Toshiyuki Miyachi
    Kenji Masui
    Razvan Beuran
    Yasuo Tan
    Ken-ichi Chinen
    Yoichi Shinoda
    Year: 2010
    StarBED2: Large-scale, Realistic and Real-time Testbed for Ubiquitous Networks
    TRIDENTCOM
    IEEE
    DOI: 10.1109/TRIDENTCOM.2007.4444702
Junya NAKATA1, Satoshi Uda1, Toshiyuki Miyachi1, Kenji Masui1, Razvan Beuran1, Yasuo Tan1, Ken-ichi Chinen1, Yoichi Shinoda1
  • 1: Hokuriku Research Center, National Institute of Information and Communications Technology Internet Research Center, Japan Advanced Institute of Science and Technology School of Information Science, Japan Advanced Institute of Science and Technology

Abstract

Nowadays many new technologies are being developed and introduced for Internet, home networks, and sensor networks. The new technologies must be evaluated in detail before deployment. However the above mentioned networks have a large number of nodes and a complicated topology. Therefore it is difficult to analyze such networks using typical network simulators. Accordingly testbeds for these networks must be able to perform accurately emulation of large-scale networks with a complex topology. In order to implement a testbed that satisfies these requirements, we developed a large-scale, realistic and real-time network testbed, StarBED, using hundreds of PCs, and switched networks. We are now implementing StarBED2, which expands StarBED so as to be suitable for emulating ubiquitous networks by introducing several new concepts. In this paper we describe first the present StarBED, its design concept, overall architecture, implemented functionalities, and some of the experiments we performed. Then we introduce StarBED2, its design policy, architecture, and additional components.