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1st International ICST Conference on Quality of Service in Heterogeneous Wired/Wireless Networks

Research Article

Preloading and precedence lists for smooth playback of 3D character animation on the Internet

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1109/QSHINE.2004.40,
        author={M.  Hash and N.  Pickering and D. Tiedy and N.   Farragher },
        title={Preloading and precedence lists for smooth playback of 3D character animation on the Internet},
        proceedings={1st International ICST Conference on Quality of Service in Heterogeneous Wired/Wireless Networks},
        publisher={IEEE},
        proceedings_a={QSHINE},
        year={2004},
        month={12},
        keywords={},
        doi={10.1109/QSHINE.2004.40}
    }
    
  • M. Hash
    N. Pickering
    D. Tiedy
    N. Farragher
    Year: 2004
    Preloading and precedence lists for smooth playback of 3D character animation on the Internet
    QSHINE
    IEEE
    DOI: 10.1109/QSHINE.2004.40
M. Hash1, N. Pickering1, D. Tiedy1, N. Farragher 1
  • 1: Dept. of Comput. Sci., Hash Inc., ID, USA

Abstract

3D character animation, as it applies to telling entertaining stories, requires a large amount data, but the need for the data is temporal, meaning it can be progressively loaded. The Internet transmission bottleneck may cause hesitation and pausing while that data is being transmitted, which lowers the perceived quality and possibly interrupts the story narrative. In this paper, we remove the hesitations by determining a ''preload time'' and transmitting the "important" data first heuristically, using "precedence lists".

Published
2004-12-13
Publisher
IEEE
http://dx.doi.org/10.1109/QSHINE.2004.40
Copyright © 2004–2025 IEEE
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