Research Article
Coalition Games with Cooperative Transmission: A Cure for the Curse of Boundary Nodes in Selfish Packet-Forwarding Wireless Networks
@INPROCEEDINGS{10.1109/WIOPT.2007.4480055, author={Zhu Han and Vincent Poor}, title={Coalition Games with Cooperative Transmission: A Cure for the Curse of Boundary Nodes in Selfish Packet-Forwarding Wireless Networks}, proceedings={5th International ICST Symposium on Modeling and Optimization in Mobile, Ad Hoc, and Wireless Networks}, publisher={IEEE}, proceedings_a={WIOPT}, year={2008}, month={3}, keywords={Ad hoc networks Application software Broadcasting Energy efficiency Game theory Protocols Relays Spine Stability Wireless networks}, doi={10.1109/WIOPT.2007.4480055} }
- Zhu Han
Vincent Poor
Year: 2008
Coalition Games with Cooperative Transmission: A Cure for the Curse of Boundary Nodes in Selfish Packet-Forwarding Wireless Networks
WIOPT
IEEE
DOI: 10.1109/WIOPT.2007.4480055
Abstract
In wireless packet-forwarding networks with selfish nodes, applications of a repeated game can induce the nodes to forward each others' packets, so that the network performance can be improved. However, the nodes on the boundary of such networks cannot benefit from this strategy, as the other nodes do not depend on them. This problem is sometimes known as the curse of the boundary nodes. To overcome this problem, an approach based on coalition games is proposed, in which the boundary nodes can use cooperative transmission to help the backbone nodes in the middle of the network. In return, the backbone nodes are willing to forward the boundary nodes' packets. The stability of the coalitions is studied using the concept of a core. Then two types of fairness, namely, the min- max fairness using nucleolus and the average fairness using the Shapley function are investigated. Finally, a protocol is designed using both repeated games and coalition games. Simulation results show how boundary nodes and backbone nodes form coalitions together according to different fairness criteria. The proposed protocol can improve the network connectivity by about 50%, compared with pure repeated game schemes.