Research Article
A packet-level traffic model of Starcraft
@INPROCEEDINGS{10.1109/HOT-P2P.2005.4, author={Alberto Dainotti and Antonio Pescape and Giorgio Ventre}, title={A packet-level traffic model of Starcraft}, proceedings={2nd International ICST Workshop on Hot Topics in Peer-to-Peer Systems}, publisher={IEEE}, proceedings_a={HOT-P2P}, year={2005}, month={10}, keywords={}, doi={10.1109/HOT-P2P.2005.4} }
- Alberto Dainotti
Antonio Pescape
Giorgio Ventre
Year: 2005
A packet-level traffic model of Starcraft
HOT-P2P
IEEE
DOI: 10.1109/HOT-P2P.2005.4
Abstract
Starcraft is a popular real time strategy game that uses a peer-to-peer network communication model. In this paper we analyze its traffic and we provide a statistical characterization at packet-level obtained by varying the number of players. We examine the time dynamics between individual packets within a game session as well as the packet sizes. Also, we provide analytical models approximating the empirical distributions found, we study properties of the tails and of the auto-correlation function, and we investigate the presence of self-similarity. The results obtained show how traffic generated by such game has different characteristics from the traffic prevailing on the Internet in past years.
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