Research Article
Traffic engineering, content distribution, and continuous potential games
@INPROCEEDINGS{10.1109/GAMENETS.2009.5137389, author={Dominic DiPalantino and Ramesh Johari}, title={Traffic engineering, content distribution, and continuous potential games}, proceedings={1st International Conference on Game Theory for Networks}, publisher={IEEE}, proceedings_a={GAMENETS}, year={2009}, month={6}, keywords={}, doi={10.1109/GAMENETS.2009.5137389} }
- Dominic DiPalantino
Ramesh Johari
Year: 2009
Traffic engineering, content distribution, and continuous potential games
GAMENETS
IEEE
DOI: 10.1109/GAMENETS.2009.5137389
Abstract
We explore the interaction between content distribution and traffic engineering. Because a traffic engineer may be unaware of the structure of content distribution systems or overlay networks, his management of the network does not fully anticipate how traffic might change as a result of his actions. Content distribution systems that assign servers at the application level can respond very rapidly to changes in the routing of the network. Consequently, the traffic engineer's decisions may almost never be applied to the intended traffic. We use a game-theoretic framework in which infinitesimal users of a network select the source of content, and the traffic engineer decides how the traffic will route through the network. We formulate a game and prove the existence of equilibria. Additionally, we present a setting in which equilibria are socially optimal, essentially unique, and stable. Conditions under which efficiency loss may be bounded are presented, and the results are extended to the cases of general overlay networks and multiple autonomous systems.