Research Article
Solving Constrained OSNR Nash Game in WDM Optical Networks with a Fictitious Player
@INPROCEEDINGS{10.1109/BROADNETS.2007.4550534, author={Quanyan Zhu and Lacra Pavel}, title={Solving Constrained OSNR Nash Game in WDM Optical Networks with a Fictitious Player}, proceedings={4th International IEEE Conference on Broadband Communications, Networks, Systems}, publisher={IEEE}, proceedings_a={BROADNETS}, year={2010}, month={5}, keywords={Communication networks Context Game theory Optical fiber networks Optical noise Power engineering and energy Resource management Signal to noise ratio WDM networks Wavelength division multiplexing}, doi={10.1109/BROADNETS.2007.4550534} }
- Quanyan Zhu
Lacra Pavel
Year: 2010
Solving Constrained OSNR Nash Game in WDM Optical Networks with a Fictitious Player
BROADNETS
IEEE
DOI: 10.1109/BROADNETS.2007.4550534
Abstract
Non-cooperative game theory is a powerful modeling tool for resource allocation problems in modern communication networks. However, practical concerns of capacity constraints and allocation efficiency have been a challenge for network engineers. In this paper, we base our results in the context of link-level power control of optical networks and propose a special form of games with an additional player to overcome these difficulties.We introduce a novel framework with a fictitious player (GFP) to extend the current OSNR Nash game framework with capacity constraints. We characterize a more analytically tractable solution in comparison to other approaches and propose a first-order iterative algorithm to find the equilibrium.
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