User Centric Media. Second International ICST Conference, UCMedia 2010, Palma de Mallorca, Spain, September 1-3, 2010. Revised Selected Papers

Research Article

Emerging Research Directions on 3D Video Quality Assessment

Download
374 downloads
  • @INPROCEEDINGS{10.1007/978-3-642-35145-7_9,
        author={Jaroslaw Bułat and Michal Grega and Lucjan Janowski and Dawid Juszka and Mikolaj Leszczuk and Zdzislaw Papir and Piotr Romaniak},
        title={Emerging Research Directions on 3D Video Quality Assessment},
        proceedings={User Centric Media. Second International ICST Conference, UCMedia 2010, Palma de Mallorca, Spain, September 1-3, 2010. Revised Selected Papers},
        proceedings_a={UCMEDIA},
        year={2012},
        month={12},
        keywords={Quality of Experience QoE 3D Video subjective tests quality metrics},
        doi={10.1007/978-3-642-35145-7_9}
    }
    
  • Jaroslaw Bułat
    Michal Grega
    Lucjan Janowski
    Dawid Juszka
    Mikolaj Leszczuk
    Zdzislaw Papir
    Piotr Romaniak
    Year: 2012
    Emerging Research Directions on 3D Video Quality Assessment
    UCMEDIA
    Springer
    DOI: 10.1007/978-3-642-35145-7_9
Jaroslaw Bułat1, Michal Grega1, Lucjan Janowski1, Dawid Juszka1, Mikolaj Leszczuk1, Zdzislaw Papir1, Piotr Romaniak1
  • 1: AGH University of Science and Technology

Abstract

Motion picture producers, providers and equipment developers have to deeply consider end user perception of the application being often expressed in terms of a capacious Quality of Experience (QoE) concept. QoE is affected across the whole application delivery chain including content digitisation and compression, its network delivery and reproduction. During recent years enormous research effort and massive tests have been performed in order to identify factors affecting QoE and develop their mapping to scales like Mean Opinion Score for 2D content. Today, the digital video world is on the eve of 3D imaging which is far more complex and sophisticated not only because of the involved technology but also due to the multi–factor nature of the overall 3D experience. This paper discusses the current state of the research on the emerging problem of the user perceived quality of 3D content.