Arts and Technology. Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers

Research Article

Prime Slaughter: Playful Prime Numbers

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  • @INPROCEEDINGS{10.1007/978-3-642-33329-3_16,
        author={Andrea Valente and Emanuela Marchetti},
        title={Prime Slaughter: Playful Prime Numbers},
        proceedings={Arts and Technology. Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers},
        proceedings_a={ARTSIT},
        year={2012},
        month={10},
        keywords={Non-formal learning computer games factorization play},
        doi={10.1007/978-3-642-33329-3_16}
    }
    
  • Andrea Valente
    Emanuela Marchetti
    Year: 2012
    Prime Slaughter: Playful Prime Numbers
    ARTSIT
    Springer
    DOI: 10.1007/978-3-642-33329-3_16
Andrea Valente1,*, Emanuela Marchetti1,*
  • 1: Aalborg University Esbjerg
*Contact email: av@create.aau.dk, ema@create.aau.dk

Abstract

Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatory workshops, involving a group of children in our target group.