Arts and Technology. Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers

Research Article

Design and Development of an Interactive Virtual Shadow Puppet Play

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  • @INPROCEEDINGS{10.1007/978-3-642-33329-3_14,
        author={Abdullah Talib and Mohd Osman and Kian Tan and Sirot Piman},
        title={Design and Development of an Interactive Virtual Shadow Puppet Play},
        proceedings={Arts and Technology. Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers},
        proceedings_a={ARTSIT},
        year={2012},
        month={10},
        keywords={Animation Blending Interactive Play Real-Time Shadow Puppet Play Visual Simulation Virtual Storytelling},
        doi={10.1007/978-3-642-33329-3_14}
    }
    
  • Abdullah Talib
    Mohd Osman
    Kian Tan
    Sirot Piman
    Year: 2012
    Design and Development of an Interactive Virtual Shadow Puppet Play
    ARTSIT
    Springer
    DOI: 10.1007/978-3-642-33329-3_14
Abdullah Talib1,*, Mohd Osman1,*, Kian Tan1,*, Sirot Piman,*
  • 1: Universiti Sains Malaysia USM
*Contact email: azht@cs.usm.my, azam@cs.usm.my, andrewtankianlam@gmail.com, sirot.cod07@student.usm.my

Abstract

Shadow puppet play has been a popular traditional storytelling method for many centuries in many parts of Asia. This paper describes a method to model a virtual shadow puppet play using sophisticated computer graphics techniques available in Adobe Flash in order to allow interactive play in real-time environment as well as producing realistic animation. Areal-time method is proposed to produce the shadow image that allows interactive play of the virtual shadow puppets by using texture mapping and blending techniques. Special effects such as lighting and blurring effects for virtual shadow puppet play environment are also proposed. Moreover, the use of geometric transformations and hierarchical modeling facilitates interaction among the different parts of the puppet during animation. In essence, our methods and techniques have overcome various limitations of the existing works in virtual shadow puppet play.