Mobile Wireless Middleware, Operating Systems, and Applications. 4th International ICST Conference, Mobilware 2011, London, UK, June 22-24, 2011, Revised Selected Papers

Research Article

Mobile Augmented Reality for Cultural Heritage

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  • @INPROCEEDINGS{10.1007/978-3-642-30607-5_2,
        author={Anastassia Angelopoulou and Daphne Economou and Vassiliki Bouki and Alexandra Psarrou and Li Jin and Chris Pritchard and Frantzeska Kolyda},
        title={Mobile Augmented Reality for Cultural Heritage},
        proceedings={Mobile Wireless Middleware, Operating Systems, and Applications. 4th International ICST Conference, Mobilware 2011, London, UK, June 22-24, 2011, Revised Selected Papers},
        proceedings_a={MOBILWARE},
        year={2012},
        month={5},
        keywords={Augmented Reality smartphones mobile-AR games cultural heritage ARToolkit},
        doi={10.1007/978-3-642-30607-5_2}
    }
    
  • Anastassia Angelopoulou
    Daphne Economou
    Vassiliki Bouki
    Alexandra Psarrou
    Li Jin
    Chris Pritchard
    Frantzeska Kolyda
    Year: 2012
    Mobile Augmented Reality for Cultural Heritage
    MOBILWARE
    Springer
    DOI: 10.1007/978-3-642-30607-5_2
Anastassia Angelopoulou1,*, Daphne Economou1,*, Vassiliki Bouki1,*, Alexandra Psarrou1,*, Li Jin1,*, Chris Pritchard2,*, Frantzeska Kolyda1,*
  • 1: University of Westminster
  • 2: PortablePixels
*Contact email: agelopa@wmin.ac.uk, D.Economou1@wmin.ac.uk, boukiv@wmin.ac.uk, psarroa@wmin.ac.uk, L.Jin02@wmin.ac.uk, chris59david@yahoo.co.uk, kolydaf@wmin.ac.uk

Abstract

This paper introduces an approach of using mobile Augmented Reality (mobile-AR) in cultural organisations, such as museums and archaeological sites, for information provision and enhancing the visiting experience. We demonstrate our approach by presenting a mobile-AR educational game for iPhones that has been developed for the archaeological site and the exhibition area at Sutton Hoo. This pilot aids visitors’ understanding of the site and its history via an engaging and playful game that connects the site with the British Museum where the objects that have been excavated from the site are exhibited. The paper discusses stakeholders’ requirements, the system architecture and concludes with lessons learned and future work.