Mobile Wireless Middleware, Operating Systems, and Applications. 4th International ICST Conference, Mobilware 2011, London, UK, June 22-24, 2011, Revised Selected Papers

Research Article

Virtual Device: Media Service Fitness, Selection and Composition

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  • @INPROCEEDINGS{10.1007/978-3-642-30607-5_17,
        author={Niall Murray and Brian Lee and A. Karunakar and Yuansong Qiao and Enda Fallon},
        title={Virtual Device: Media Service Fitness, Selection and Composition},
        proceedings={Mobile Wireless Middleware, Operating Systems, and Applications. 4th International ICST Conference, Mobilware 2011, London, UK, June 22-24, 2011, Revised Selected Papers},
        proceedings_a={MOBILWARE},
        year={2012},
        month={5},
        keywords={Virtual device Atomic service fitness service composition media service selection},
        doi={10.1007/978-3-642-30607-5_17}
    }
    
  • Niall Murray
    Brian Lee
    A. Karunakar
    Yuansong Qiao
    Enda Fallon
    Year: 2012
    Virtual Device: Media Service Fitness, Selection and Composition
    MOBILWARE
    Springer
    DOI: 10.1007/978-3-642-30607-5_17
Niall Murray1,*, Brian Lee1,*, A. Karunakar1,*, Yuansong Qiao1,*, Enda Fallon1,*
  • 1: Athlone Institute of Technology
*Contact email: nmurray@research.ait.ie, blee@ait.ie, akkarunakar@research.ait.ie, ysqiao@research.ait.ie, efallon@ait.ie

Abstract

The motivation for the virtual device is to facilitate the seamless use of application services residing on different devices in the vicinity of the user. Due to heterogeneity of devices in the user’s pervasive environment, multiple potential combinations to support a required task may exist. This work aims to determine the best possible media services considering all instances. The best services are selected and composed to satisfy a user task. Recent works propose using user preferences, environment capabilities and similarity between requested and available services to determine service fitness. We consider potential local and remote content sources and destination devices, with similarity, user preferences and environment capabilities to determine fitness. Services are selected for composition based on fitness. We model and simulate this issue and explain the results of our experimentation. Optimal multimedia service composition from varying devices provides the user with the best possible multimedia consumption and production experience.