Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

Research Article

Brain-Computer Interfaces: Proposal of a Paradigm to Increase Output Commands

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  • @INPROCEEDINGS{10.1007/978-3-642-30214-5_3,
        author={Ricardo Ron-Angevin and Francisco Velasco-\^{A}lvarez and Salvador Sancha-Ros},
        title={Brain-Computer Interfaces: Proposal of a Paradigm to Increase Output Commands},
        proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2012},
        month={10},
        keywords={Brain-Computer Interfaces (BCI) Motor Imagery Navigation commands Virtual Environment (VE) Motivation Games},
        doi={10.1007/978-3-642-30214-5_3}
    }
    
  • Ricardo Ron-Angevin
    Francisco Velasco-Álvarez
    Salvador Sancha-Ros
    Year: 2012
    Brain-Computer Interfaces: Proposal of a Paradigm to Increase Output Commands
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-30214-5_3
Ricardo Ron-Angevin1,*, Francisco Velasco-Álvarez1,*, Salvador Sancha-Ros1,*
  • 1: Universidad de Málaga
*Contact email: rra@dte.uma.es, fvelasco@dte.uma.es, ssancha@dte.uma.es

Abstract

A BCI (Brain-Computer Interface) is based on the analysis of the brain activity recorded during certain mental activities, to control an external device. Some of these systems are based on discrimination of different mental tasks, matching the number of mental tasks to the number of control commands and providing the users with one to three commands. The main objective of this paper is to introduce the navigation paradigm proposed by the University of Málaga (UMA-BCI) which, using only two mental states, offers the user several navigation commands to be used to control a virtual wheelchair in a virtual environment (VE). In the same way, this paradigm should be used to provide different control commands to interact with videogames. In order to control the new paradigm, subjects are submitted in a progressive training based in different VEs and games. Encouraging results supported by several experiments show the usability of the paradigm.