Research Article
Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing
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@INPROCEEDINGS{10.1007/978-3-642-30214-5_2, author={Anton Nijholt}, title={Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing}, proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2012}, month={10}, keywords={Brain-Computer Interfacing Human-Computer Interaction Multimodal interaction Games}, doi={10.1007/978-3-642-30214-5_2} }
- Anton Nijholt
Year: 2012
Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing
INTETAIN
Springer
DOI: 10.1007/978-3-642-30214-5_2
Abstract
In this paper we identify developments that have led to the current interest from computer scientists in Brain-Computer Interfacing (BCI). Non-disabled users have become a target group for BCI applications. Non-disabled users can not be treated as patients. They are free to move and use their hands during the interaction with an application. Therefore BCI should be integrated in a multimodal approach. Games are an important research area since shortcomings of BCI can be translated into challenges in multimodal cooperative, competitive, social and casual games.
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