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Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

Research Article

Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing

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  • @INPROCEEDINGS{10.1007/978-3-642-30214-5_2,
        author={Anton Nijholt},
        title={Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing},
        proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2012},
        month={10},
        keywords={Brain-Computer Interfacing Human-Computer Interaction Multimodal interaction Games},
        doi={10.1007/978-3-642-30214-5_2}
    }
    
  • Anton Nijholt
    Year: 2012
    Towards Multimodal, Multi-party, and Social Brain-Computer Interfacing
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-30214-5_2
Anton Nijholt1,*
  • 1: University of Twente
*Contact email: anijholt@cs.utwente.nl

Abstract

In this paper we identify developments that have led to the current interest from computer scientists in Brain-Computer Interfacing (BCI). Non-disabled users have become a target group for BCI applications. Non-disabled users can not be treated as patients. They are free to move and use their hands during the interaction with an application. Therefore BCI should be integrated in a multimodal approach. Games are an important research area since shortcomings of BCI can be translated into challenges in multimodal cooperative, competitive, social and casual games.

Keywords
Brain-Computer Interfacing Human-Computer Interaction Multimodal interaction Games
Published
2012-10-22
http://dx.doi.org/10.1007/978-3-642-30214-5_2
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