Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

Research Article

Elckerlyc in Practice – On the Integration of a BML Realizer in Real Applications

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  • @INPROCEEDINGS{10.1007/978-3-642-30214-5_10,
        author={Dennis Reidsma and Herwin Welbergen},
        title={Elckerlyc in Practice -- On the Integration of a BML Realizer in Real Applications},
        proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2012},
        month={10},
        keywords={Virtual Humans Embodied Conversational Agents Architecture System Integration Customization},
        doi={10.1007/978-3-642-30214-5_10}
    }
    
  • Dennis Reidsma
    Herwin Welbergen
    Year: 2012
    Elckerlyc in Practice – On the Integration of a BML Realizer in Real Applications
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-30214-5_10
Dennis Reidsma1,*, Herwin Welbergen1
  • 1: University of Twente
*Contact email: d.reidsma@utwente.nl

Abstract

Building a complete virtual human application from scratch is a daunting task, and it makes sense to rely on existing platforms for behavior generation. When building such an interactive application, one needs to be able to adapt and extend the capabilities of the virtual human offered by the platform, without having to make invasive modifications to the platform itself. This paper describes how Elckerlyc, a novel platform for controlling a virtual human, offers these possibilities.