Advances in Computer Science and Information Technology. Computer Science and Engineering. Second International Conference, CCSIT 2012, Bangalore, India, January 2-4, 2012. Proceedings, Part II

Research Article

Use of Augmented Reality in Serious Game for Training Medical Personnel

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  • @INPROCEEDINGS{10.1007/978-3-642-27308-7_23,
        author={Arun Karthikeyan and Praveen Mani and Suresh Balasubramaniyan and Praveen Panneer Selvam},
        title={Use of Augmented Reality in Serious Game for Training Medical Personnel},
        proceedings={Advances in Computer Science and Information Technology. Computer Science and Engineering. Second International Conference, CCSIT 2012, Bangalore, India, January 2-4, 2012. Proceedings, Part II},
        proceedings_a={CCSIT PATR II},
        year={2012},
        month={11},
        keywords={Serious games medical education augmented reality},
        doi={10.1007/978-3-642-27308-7_23}
    }
    
  • Arun Karthikeyan
    Praveen Mani
    Suresh Balasubramaniyan
    Praveen Panneer Selvam
    Year: 2012
    Use of Augmented Reality in Serious Game for Training Medical Personnel
    CCSIT PATR II
    Springer
    DOI: 10.1007/978-3-642-27308-7_23
Arun Karthikeyan1,*, Praveen Mani1,*, Suresh Balasubramaniyan1,*, Praveen Panneer Selvam1,*
  • 1: Blekinge Tekniska Högskola
*Contact email: aruncs08@gmail.com, praveencse88@gmail.com, suresh.draco@gmail.com, 2007praveen.jelish@gmail.com

Abstract

Serious games are games focused on learning other than pure entertainment. The potential of serious games for training of personnel is considered in many fields. The serious games differ from regular games, by helping the player to learn from the game rather than only entertainment. This paper focuses on the potential of serious game to train medical personnel and the use of augmented reality to enhance the training process. We also prove that the use of augmented reality in the serious games can improve the training of medical personnel and give them real world experience. This paper elaborates the use of serious game for training medical personal and the efficiency of using augmented reality in serious games.