User Centric Media. First International Conference, UCMedia 2009, Venice, Italy, December 9-11, 2009, Revised Selected Papers

Research Article

Gaming Platform for Running Games on Low-End Devices

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  • @INPROCEEDINGS{10.1007/978-3-642-12630-7_31,
        author={Arto Laikari and Jukka-Pekka Laulajainen and Audrius Jurgelionis and Philipp Fechteler and Francesco Bellotti},
        title={Gaming Platform for Running Games on Low-End Devices},
        proceedings={User Centric Media. First International Conference, UCMedia 2009, Venice, Italy, December 9-11, 2009, Revised Selected Papers},
        proceedings_a={UCMEDIA},
        year={2012},
        month={10},
        keywords={distributed gaming graphics streaming video streaming gaming architecture},
        doi={10.1007/978-3-642-12630-7_31}
    }
    
  • Arto Laikari
    Jukka-Pekka Laulajainen
    Audrius Jurgelionis
    Philipp Fechteler
    Francesco Bellotti
    Year: 2012
    Gaming Platform for Running Games on Low-End Devices
    UCMEDIA
    Springer
    DOI: 10.1007/978-3-642-12630-7_31
Arto Laikari1,*, Jukka-Pekka Laulajainen1,*, Audrius Jurgelionis2,*, Philipp Fechteler3,*, Francesco Bellotti2,*
  • 1: VTT Technical Research Centre of Finland
  • 2: University of Genoa
  • 3: Fraunhofer Institute for Telecommunications
*Contact email: Arto.Laikari@vtt.fi, Jukka-Pekka.Laulajainen@vtt.fi, jurge@elios.unige.it, Philipp.Fechteler@hhi.fraunhofer.de, franz@elios.unige.it

Abstract

Low cost networked consumer electronics (CE) are widely used. Various applications are offered, including IPTV, VoIP, VoD, PVR and games. At the same time the requirements of computer games by means of CPU and graphics performance are continuously growing. For pervasive gaming in various environments like at home, hotels, or internet cafes, it is beneficial to run games also on mobile devices and modest performance CE devices such as set top boxes. EU IST Games@Large project is developing a new cross-platform approach for distributed 3D gaming in local networks. It introduces novel system architecture and protocols used to transfer the game graphics data across the network to end devices. Simultaneous execution of video games on a central server and a novel streaming approach of the 3D graphics output to multiple end devices enable the access of games on low cost devices that natively lack the power of executing high-quality games.