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Mobile Computing, Applications, and Services. First International ICST Conference, MobiCASE 2009, San Diego, CA, USA, October 26-29, 2009, Revised Selected Papers

Research Article

RFID-based Distributed Shared Memory for Pervasive Games

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  • @INPROCEEDINGS{10.1007/978-3-642-12607-9_24,
        author={Michel Simatic and Annie Gent\'{e}s},
        title={RFID-based Distributed Shared Memory for Pervasive Games},
        proceedings={Mobile Computing, Applications, and Services. First International ICST Conference, MobiCASE 2009, San Diego, CA, USA, October 26-29, 2009, Revised Selected Papers},
        proceedings_a={MOBICASE},
        year={2012},
        month={10},
        keywords={Distributed memory 
                    
                   
                    
                   Vector clocks Pervasive game},
        doi={10.1007/978-3-642-12607-9_24}
    }
    
  • Michel Simatic
    Annie Gentès
    Year: 2012
    RFID-based Distributed Shared Memory for Pervasive Games
    MOBICASE
    Springer
    DOI: 10.1007/978-3-642-12607-9_24
Michel Simatic1,*, Annie Gentès2,*
  • 1: Institut Télécom, Télécom & Management SudParis
  • 2: Institut Télécom, Télécom ParisTech
*Contact email: Michel.Simatic@it-sudparis.eu, gentes@telecom-paristech.fr

Abstract

The goal of our work is to give a user equipped with an -enabled mobile handset (mobile phone, , laptop...) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an -based Distributed Shared Memory (). After describing , we present its demonstration: a pervasive game which relies on to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players’ feed back.

Keywords
Distributed memory Vector clocks Pervasive game
Published
2012-10-26
http://dx.doi.org/10.1007/978-3-642-12607-9_24
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