Mobile Computing, Applications, and Services. First International ICST Conference, MobiCASE 2009, San Diego, CA, USA, October 26-29, 2009, Revised Selected Papers

Research Article

RFID-based Distributed Shared Memory for Pervasive Games

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  • @INPROCEEDINGS{10.1007/978-3-642-12607-9_24,
        author={Michel Simatic and Annie Gent\'{e}s},
        title={RFID-based Distributed Shared Memory for Pervasive Games},
        proceedings={Mobile Computing, Applications, and Services. First International ICST Conference, MobiCASE 2009, San Diego, CA, USA, October 26-29, 2009, Revised Selected Papers},
        proceedings_a={MOBICASE},
        year={2012},
        month={10},
        keywords={Distributed memory 
                    
                   
                    
                   Vector clocks Pervasive game},
        doi={10.1007/978-3-642-12607-9_24}
    }
    
  • Michel Simatic
    Annie Gentès
    Year: 2012
    RFID-based Distributed Shared Memory for Pervasive Games
    MOBICASE
    Springer
    DOI: 10.1007/978-3-642-12607-9_24
Michel Simatic1,*, Annie Gentès2,*
  • 1: Institut Télécom, Télécom & Management SudParis
  • 2: Institut Télécom, Télécom ParisTech
*Contact email: Michel.Simatic@it-sudparis.eu, gentes@telecom-paristech.fr

Abstract

The goal of our work is to give a user equipped with an -enabled mobile handset (mobile phone, , laptop...) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an -based Distributed Shared Memory (). After describing , we present its demonstration: a pervasive game which relies on to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players’ feed back.