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Facets of Virtual Environments. First International Conference, FaVE 2009, Berlin, Germany, July 27-29, 2009, Revised Selected Papers

Research Article

Formalizing and Promoting Collaboration in 3D Virtual Environments – A Blueprint for the Creation of Group Interaction Patterns

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  • @INPROCEEDINGS{10.1007/978-3-642-11743-5_10,
        author={Andreas Schmeil and Martin Eppler},
        title={Formalizing and Promoting Collaboration in 3D Virtual Environments -- A Blueprint for the Creation of Group Interaction Patterns},
        proceedings={Facets of Virtual Environments. First International Conference, FaVE 2009, Berlin, Germany, July 27-29, 2009, Revised Selected Papers},
        proceedings_a={FAVE},
        year={2012},
        month={5},
        keywords={group interaction patterns embodied collaboration presence virtual worlds MUVE CSCW blueprint framework},
        doi={10.1007/978-3-642-11743-5_10}
    }
    
  • Andreas Schmeil
    Martin Eppler
    Year: 2012
    Formalizing and Promoting Collaboration in 3D Virtual Environments – A Blueprint for the Creation of Group Interaction Patterns
    FAVE
    Springer
    DOI: 10.1007/978-3-642-11743-5_10
Andreas Schmeil1,*, Martin Eppler2,*
  • 1: University of Lugano (USI)
  • 2: University of St. Gallen
*Contact email: andreas.schmeil@usi.ch, martin.eppler@unisg.ch

Abstract

Despite the fact that virtual worlds and other types of multi-user 3D collaboration spaces have long been subjects of research and of application experiences, it still remains unclear how to best benefit from meeting with colleagues and peers in a virtual environment with the aim of working together. Making use of the potential of virtual embodiment, i.e. being immersed in a space as a personal avatar, allows for innovative new forms of collaboration. In this paper, we present a framework that serves as a systematic formalization of collaboration elements in virtual environments. The framework is based on the semiotic distinctions among pragmatic, semantic and syntactic perspectives. It serves as a blueprint to guide users in designing, implementing, and executing virtual collaboration patterns tailored to their needs. We present two team and two community collaboration pattern examples as a result of the application of the framework: Virtual Meeting, Virtual Design Studio, Spatial Group Configuration, and Virtual Knowledge Fair. In conclusion, we also point out future research directions for this emerging domain.

Keywords
group interaction patterns embodied collaboration presence virtual worlds MUVE CSCW blueprint framework
Published
2012-05-23
http://dx.doi.org/10.1007/978-3-642-11743-5_10
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