Research Article
Sonic Onyx: Case Study of an Interactive Artwork
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@INPROCEEDINGS{10.1007/978-3-642-11577-6_6, author={Salah Ahmed and Letizia Jaccheri and Samir M’kadmi}, title={Sonic Onyx: Case Study of an Interactive Artwork}, proceedings={Arts and Technology. First International Conference, ArtsIT 2009, Yi-Lan, Taiwan, September 24-25, 2009, Revised Selected Papers}, proceedings_a={ARTSIT}, year={2012}, month={5}, keywords={Interactive artwork software dependent artwork case study artist technologist collaboration}, doi={10.1007/978-3-642-11577-6_6} }
- Salah Ahmed
Letizia Jaccheri
Samir M’kadmi
Year: 2012
Sonic Onyx: Case Study of an Interactive Artwork
ARTSIT
Springer
DOI: 10.1007/978-3-642-11577-6_6
Abstract
Software supported art projects are increasing in numbers in recent years as artists are exploring how computing can be used to create new forms of live art. Interactive sound installation is one kind of art in this genre. In this article we present the development process and functional description of Sonic Onyx, an interactive sound installation. The objective is to show, through the life cycle of Sonic Onyx, how a software dependent interactive artwork involves its users and raises issues related to its interaction and functionalities.
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