Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

A Design Approach to Decentralized Interactive Environments

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_6,
        author={Harm Essen and Pepijn Rijnbout and Mark Graaf},
        title={A Design Approach to Decentralized Interactive Environments},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={open-ended play decentralized systems research-through-design ubiquitous computing},
        doi={10.1007/978-3-642-02315-6_6}
    }
    
  • Harm Essen
    Pepijn Rijnbout
    Mark Graaf
    Year: 2012
    A Design Approach to Decentralized Interactive Environments
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_6
Harm Essen1,*, Pepijn Rijnbout1,*, Mark Graaf1,*
  • 1: Eindhoven University of Technology
*Contact email: h.a.v.essen@tue.nl, p.rijnbout@tue.nl, m.j.d.graaf@tue.nl

Abstract

We are exploring a design approach to the implementation of decentralized intelligent environments. We adopt the research through design process by creating an infrastructure of physical, interactive objects and explore the potential of a decentralized philosophy in four design iterations. Open-ended play serves as a fruitful context for design cases. Iterations of prototyping and user testing facilitate the exploration of emergence. One of the design outcomes is a simple decentralized system for soccer training which proved to be very successful on challenge and motivation, and inspired players to invent a range of games, both competitive and cooperative.