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Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_4,
        author={Roan Boer Rookhuiszen and Mari\`{\i}t Theune},
        title={Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={instructions 3D environment Natural Language Generation game evaluation efficiency vs. entertainment},
        doi={10.1007/978-3-642-02315-6_4}
    }
    
  • Roan Boer Rookhuiszen
    Mariët Theune
    Year: 2012
    Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_4
Roan Boer Rookhuiszen1,*, Mariët Theune1,*
  • 1: University of Twente
*Contact email: a.r.boerrookhuiszen@student.utwente.nl, m.theune@ewi.utwente.nl

Abstract

The GIVE Challenge was designed for the evaluation of natural language generation (NLG) systems. It involved the automatic generation of instructions for users in a 3D environment. In this paper we introduce two NLG systems that we developed for this challenge. One system focused on generating optimally helpful instructions while the other focused on entertainment. We used the data gathered in the Challenge to compare the efficiency and entertainment value of both systems. We found a clear difference in efficiency, but were unable to prove that one system was more entertaining than the other. This could be explained by the fact that the set-up and evaluation methods of the GIVE Challenge were not aimed at entertainment.

Keywords
instructions 3D environment Natural Language Generation game evaluation efficiency vs. entertainment
Published
2012-05-21
http://dx.doi.org/10.1007/978-3-642-02315-6_4
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