Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Entertainment Computing, Social Transformation and the Quantum Field

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_1,
        author={Matthias Rauterberg},
        title={Entertainment Computing, Social Transformation and the Quantum Field},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={culture social responsibility entertainment computing quantum field},
        doi={10.1007/978-3-642-02315-6_1}
    }
    
  • Matthias Rauterberg
    Year: 2012
    Entertainment Computing, Social Transformation and the Quantum Field
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_1
Matthias Rauterberg1
  • 1: Eindhoven University of Technology

Abstract

The abstract should summaritinment computing is on its way getting an established academic discipline. The scope of entertainment computing is quite broad (see the scope of the international journal Entertainment Computing). One unifying idea in this diverse community of entertainment researchers and developers might be a normative position to enhance human living through social transformation. One possible option in this direction is a shared ‘conscious’ field. Several ideas about a new kind of field based on quantum effects are presented and discussed. Assuming that social transformation is based on a shared collective unconscious I propose designing entertainment technology for a new kind of user experience that can transform in a positive manner the individual unconscious and therefore the collective unconscious as well. Our ALICE project can be seen as a first attempt in this direction.