Research Article
Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces
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@INPROCEEDINGS{10.1007/978-3-319-76908-0_8, author={Vanessa Santos and Roc Burgu\'{e}s}, title={Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Serious games Storytelling Urban space Locative media Situated learning}, doi={10.1007/978-3-319-76908-0_8} }
- Vanessa Santos
Roc Burguès
Year: 2018
Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_8
Abstract
This paper investigates how pervasive games, which explore the potential of storytelling on mobile and locative media, can transfer knowledge about serious topics regarding public space. The discussion anchors on (Barcelona 2014), a situated playing experience devoted to supporting critical thinking about contemporary cities’ issues. The authors expose the inception, interaction design, implementation and public presentation process of the mentioned artwork, as well as a qualitative analysis of the participants’ experience. They evaluate the manner in which this serious pervasive game manifests as a ludic mechanism to inform the reflection on the immigration and gentrification phenomenon.
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