Research Article
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces
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@INPROCEEDINGS{10.1007/978-3-319-76908-0_7, author={Sule Serubugo and Denisa Skantarova and Nicolaj Evers and Martin Kraus}, title={Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Virtual reality Asymmetric collaboration Room-scale virtual reality Visualization Public spaces Computer graphics}, doi={10.1007/978-3-319-76908-0_7} }
- Sule Serubugo
Denisa Skantarova
Nicolaj Evers
Martin Kraus
Year: 2018
Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_7
Abstract
This study investigates asymmetric collaboration in public room-scale Virtual Reality (VR) setups to address the isolating experience provided by single-user Head-Mounted Displays (HMDs). In our field study, participants wearing an HMD had to find their way in a virtual maze with the help of co-located participants without an HMD. The non-HMD participants could either see a mirrored HMD view, a map of the maze, or a combination of the two. We evaluated which of these three conditions facilitates more collaboration and engagement for the non-HMD participants and spectators, as well as the HMD participants. Our findings can be used when facilitating engaging asymmetric experiences for public VR setups.
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