Research Article
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application
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@INPROCEEDINGS{10.1007/978-3-319-76908-0_6, author={Christian Jakobsen and Jon Larsen and Mads N\`{u}rlem and Martin Kraus}, title={Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Augmented reality Indirect augmented reality User experience Virtual cultural heritage Narrative}, doi={10.1007/978-3-319-76908-0_6} }
- Christian Jakobsen
Jon Larsen
Mads Nørlem
Martin Kraus
Year: 2018
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_6
Abstract
Using digital media technology, e.g. augmented reality, to convey information about cultural heritage, is becoming increasingly more common. While augmented reality is considered useful and innovative for this purpose, systems based on this technology do at times fail to meet the end users’ needs. This paper describes the continued user-centered development and evaluation of an indirect augmented reality application, used to convey information and to visualize the lost Viking ring fortress of Aggersborg, with the larger goal of improving the user experience currently available at the Aggersborg site.
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