Research Article
Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study
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@INPROCEEDINGS{10.1007/978-3-319-76908-0_5, author={Boa Kim and Emmanouil Xylakis and Andrei-Ducu Predescu and Georgios Triantafyllidis and Ellen Hansen and Michael Mullins}, title={Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnsh\o{}g Case Study}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Virtual Reality Lighting design Methodology Lighting design experiment}, doi={10.1007/978-3-319-76908-0_5} }
- Boa Kim
Emmanouil Xylakis
Andrei-Ducu Predescu
Georgios Triantafyllidis
Ellen Hansen
Michael Mullins
Year: 2018
Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_5
Abstract
This paper investigates how VR technology can support the process of designing light installations. Specifically, how visual immersion through digital means can create spatial awareness of an area, without the need of physical presence, thus facilitating the fluency of the design process. The motivation for this study lies in exploring new methods and techniques which can support the process of designing with light. This study attempts to set up an initial design methodology built upon a traditional approach, and expanded based on its three aspects; real-time rendering, flexibility and spatial experience. The project brighter Brunnshög is used as a case study illustrating how a method such as this can be integrated.
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