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Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Design Fiction as Norm-Critical Practice

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  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_47,
        author={Linda Paxling},
        title={Design Fiction as Norm-Critical Practice},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Design fiction Norm-criticality Media technology Education},
        doi={10.1007/978-3-319-76908-0_47}
    }
    
  • Linda Paxling
    Year: 2018
    Design Fiction as Norm-Critical Practice
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_47
Linda Paxling1,*
  • 1: Blekinge Institute of Technology
*Contact email: linda.paxling@bth.se

Abstract

The transdisciplinary fields of design and feminist technoscience share a common interest in focusing on the world in a state of always becoming, always changing. Within feminist technoscience, norm-critical perspectives are implemented to shed light on unequal sociotechnical infrastructures. Within design research, generative methods of critical design and design fiction encourage processes of fictional prototyping and storytelling that infuse discussions on what kind of world we want to live in. The purpose of this paper is to illustrate how design fiction can be used as a method to address norm-criticality in media technology education. Based on a week-long design fiction workshop with undergraduate students, three student projects are analyzed in detail. The analysis suggests design fiction can be used as a norm-critical practice to invoke discussions on values and beliefs within media design processes as well as established narratives of futuring.

Keywords
Design fiction Norm-criticality Media technology Education
Published
2018-03-08
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-76908-0_47
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