Research Article
Computer Coding at School and Game Creation
@INPROCEEDINGS{10.1007/978-3-319-76908-0_44, author={Isabel Barbosa and Jo\"{a}o Magalh\"{a}es and Vasilis Manassakis and Giorgos Panselinas and Cast\^{a}lia Almeida and Ermelinda Alves and Loredana Mataresse and Pasqualle Mossa and Am\^{\i}lcar Baptista and Sara Brand\"{a}o and Katarzyna Azevedo}, title={Computer Coding at School and Game Creation}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Coding skills Game creation Digital task force Computer programming}, doi={10.1007/978-3-319-76908-0_44} }
- Isabel Barbosa
João Magalhães
Vasilis Manassakis
Giorgos Panselinas
Castália Almeida
Ermelinda Alves
Loredana Mataresse
Pasqualle Mossa
Amílcar Baptista
Sara Brandão
Katarzyna Azevedo
Year: 2018
Computer Coding at School and Game Creation
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_44
Abstract
Education and schools are facing serious problems to motivate and prepare the new generations. A multidisciplinary educational approach, where students are taught to program, can contribute to a better school. Game creation is a multidisciplinary strategy supported on computer programing that can contribute to set school into the right direction and turn students into effectively active participants on their education. Development and sustainability in a global society are only possible with informed consumers and a good digital task force. Introducing computer programming in European school is a trend and a challenge that is being embraced by several initiatives. This paper emerges from one of those initiatives and describes the strategy adopted to integrate technology in students’ curriculum in schools from Portugal, Greece and Italy, through coding and multidisciplinary projects design and development.