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Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

A Review on Individual Assessment of Strength Training Using Smartphone Applications

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  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_28,
        author={Nicolai Jensen and Michael Holte},
        title={A Review on Individual Assessment of Strength Training Using Smartphone Applications},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Fitness Health Human-computer interaction Mobile applications Skill assessment Strength training},
        doi={10.1007/978-3-319-76908-0_28}
    }
    
  • Nicolai Jensen
    Michael Holte
    Year: 2018
    A Review on Individual Assessment of Strength Training Using Smartphone Applications
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_28
Nicolai Jensen1,*, Michael Holte1,*
  • 1: Aalborg University Esbjerg
*Contact email: nbkj12@student.aau.dk, mbh@create.aau.dk

Abstract

This paper presents a state of the art review of popular strength training applications. The literature review and heuristic evaluation presented in this paper show that there is a large selection of strength training applications on the Android Market, which is not build on behavioural change theories. Furthermore, these provide very limited variety and use of sensory feedback. Additionally, only few applications deliver extended and detailed instructional information, meaning that the user needs prior strength training knowledge to achieve full usage. Nevertheless, it is believed that these applications could have great potential to fill a hole in the fitness and health market, and provide users with more affordable and available strength training support.

Keywords
Fitness Health Human-computer interaction Mobile applications Skill assessment Strength training
Published
2018-03-08
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-319-76908-0_28
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