Research Article
GLOBE – Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab
@INPROCEEDINGS{10.1007/978-3-319-76908-0_26, author={Markus Bresinsky and Florian Reusner}, title={GLOBE -- Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2018}, month={3}, keywords={Human factors ICT Virtual collaboration Experiential learning Problem-based learning Interactive and collaborative learning Open innovation Living Lab Digitization}, doi={10.1007/978-3-319-76908-0_26} }
- Markus Bresinsky
Florian Reusner
Year: 2018
GLOBE – Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-319-76908-0_26
Abstract
This paper presents an advanced interactive learning platform .dot that implements the GLOBE exercise, using innovative information and communication technologies to enhance learning and development of management and leadership skills in a complex organizational setting. GLOBE on the one hand focuses on competences around ICT and virtual collaboration, and on the other hand on digital transformation, technologies and tools at higher education institutions. By this applied science, learning and developing on the real-world platform, analysis and drive of digital innovation and transformation can be fostered. The main goal is to co-create knowledge and solutions in the following focused subjects: Management and leadership of multidisciplinary, multinational and multicultural virtual and real collaboration in a complex organizational environment. GLOBE uses real world scenarios (e.g. United Nations mission) and involves real world actors.